tag:blogger.com,1999:blog-5541174503724500787.post7208049347854930514..comments2008-06-20T22:16:33.232-07:00Comments on Blogging Ultima: 1!CageBloggerhttp://www.blogger.com/profile/12053920092747626561noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-5541174503724500787.post-54698527732704757672008-06-20T22:16:00.000-07:002008-06-20T22:16:00.000-07:00Hey there. Are you still going to update this blog...Hey there. Are you still going to update this blog or is it all over with now?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5541174503724500787.post-16010931559824115432008-05-06T19:54:00.000-07:002008-05-06T19:54:00.000-07:00Hey Ophidian, I hacked Ultima I on the Apple ii fo...Hey Ophidian, I hacked Ultima I on the Apple ii for the same reasons you did, and I have a possible explanation why your initial alteration to the game made the monsters disappear in the dungeons. Most likely you changed the timer incrementing routine from x = x + 1 to x = x, or eliminated it entirely, or something similar. I think the problem with this fix is that it alters the size of the program and messes up other lines of code that are dependent on the size of the program being hard coded. Anyway, instead of that alteration, simply change x = x + 1 to x = x + 0 instead. That way, the size of the BASIC program in bytes is preserved, but the timer never increments so you don't "PASS" constantly. I tried this and it ran normally for towns, outdoors, dungeons and fighting Mondain.Thompkinshttp://www.giantspacelizard.comnoreply@blogger.comtag:blogger.com,1999:blog-5541174503724500787.post-42343430696415486432008-05-06T03:19:00.000-07:002008-05-06T03:19:00.000-07:00I really like that You have a constructive conclus...I really like that You have a constructive conclusion in the end ("remake ultima 1!").<BR/><BR/>As for the scene with Mondain, do You have a screenshot?Madochttp://www.blogger.com/profile/07503769576577422023noreply@blogger.com