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5) Who is the lady with glasses who wears green, the first person you see in the line of people to go back to Earth?
Martian Dreams was a little less fun because I had already played two games with the same engine; there was less excitement in starting it because I had gotten used to that style of play. It also suffered a little bit from a problem that Savage Empire had, in that the difficulty level of certain monsters (especially the crawling cactuses...I despised those things!) discouraged me from exploring Mars as much as I explored Britannia in Ultima VI, which is why I missed those shoes (also, according to Paulon, they were hidden under a rock...) and the green lady. I did try to explore some places, though, it's just that I didn't find muh to see. I went over every nch of the terrain west of Hellas, for example, when I was waiting for that seed to grow, but just didn't see much. I think the plot of this game was vastly superior to that of Savage Empire, but the interactivity went a step backwards (at least in terms of building stuff from raw materials), as did the NPC scheduling to some extent (I saw Carnagie vanish and reappear elsewhere on a number of ocassions, and Yellin never moved, let alone slept).
I think Martian Dreams did highlight the desperate need for a conversation tree system like Ultima VII. There was a LOT of text, and sometimes it is hard to both read all the details, and also keep in mind all the keywords you need to ask about. I tried to keep a queue of keywords in my head, but I sometimes forgot them because one keyword would generate so much more information. Also, I remember asking Carnegie about "cannon" referring to the space cannon that would launch everyone back to Earth, but instead he talked about how it was too much work to make me any cannonballs. Eh? That being said, the choices of character icons was improved over Savage Empire, and I liked how all the characters in an area seem to have a distinct icon (a strategy also used in Serpent Isle to great effect).
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A short plot recap: A mysterious blue bearded fellow contacts me as I sleep and yells in a hilarious voice, "treachery and dooooooom!" His brother is releasing a great evil. I am sucked into his wobbly blue head and appear in the bedroom of the local Baron, whose daughter has just been kidnapped. I am tossed in the Abyss, suspected of conspiring to kidnap her. That's basically all the information you start with.
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I am currently level 6, but I have not used any of my skill points yet--you raise skills by using the points at shrines, but you must know the mantra for each skill, and I have not found any mantras yet (not for specific skills anyway). All I have I a recipe for rotworm stew. I will probably be using a lot of those points on magic skills--currently, I think I have a whopping 2 mana points, which is not very useful for spellcasting...
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WHEN DID IT HAPPEN?
-The king of green goblins knew Cabirus, who died not long before the greys stole off into the night.
2 comments:
5) I think it'd be Emma Goldman, who was Rasputin's dupe in Argyre. She was the only one to survive when Raxachk revealed himself and retreated to his hideaway. He needed someone to use the dream machine on him after all.
Thanks for posting all of these playthroughs. It brings back a lot of memories.
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