COME YE SEEKING TREASURE? WELL IT IS DEATH YOU HAVE FOUND!
Thus says the spiderwebby skeleton of Khumash-Gor, just before his ghost arises, which in turn is just before I cast "grant peace" before he can toss an exploding skull my way. Stepping back twenty minutes, and I'm wandering around the Zealan temple. This part of the game was one of two or three that required a walkthrough, due to this one annoying part where you have to toss a tiny little rolling sphere to activate a pressure plate that I did not realize existed. This part of the game also featured a multi-colored laser beam that kills me if I walk through it. Odd.
Speaking to the Zealans was interesting. I don't remember their names, but there was a generic woman, a Klingon-sounding warrior, and a guy that sounded like he was extremely bored about the whole process. In any case, they instructed me to steal a pyramid tip for the purposes of getting off the island.
From there I headed to the Argentrock Isle, where the Theurgists hang out. I encountered a few old guys, some generics, and one young fellow who had done a great job passing the theurgist test, except for the final one, where all you have to do is cast heal on a Torax. Humorously, I never did figure out how to get out of the pit with the injured Torax in a legitimate way, and I then used Mythran's recall item to get away. The first test I passed was a series of simple questions, and in the case of the second test, it merely involved collecting lumps of silver from underground. In fact, the lumps were large enough that with each one of them I had to dump some other object onto the ground, beginning first with my mass of "destroy trap" scrolls, followed then by yellow potions.
The metal was required for creating spellcasting focuses--and in fact, I am happy to note that all that's needed to cast the very useful Theurgist spells (notably--"Aerial Servent" to grab objects from afar, "Restoration" to...well, restore you, and "Wings of Air" to allow you to leap over obstacles and land far away from here you intended, usually drowning in the process.
So apparently, about an hour of training allows me to become a Theurgist, blowing away even the young fellow I mentioned earlier (Torwin) in my speed of learning. It's cool that in Pagan, becoming a high powered mage takes a few minutes. Of course, I have the sizable advantage over other students of being able to save and load my game. Ever considered how useful such a feature would be in real life? In any case, creating the focuses required a trip back to Tenebrae, where I decided to take the time to rescue poor old Devon from the jail. A cinematic encounter later and Mordea is dead, and the two other Tenebraean characters are laying on the dock groaning. With the focuses I headed back to the island where i discovered that Brother Xavier's healing touch focus was stolen, and he was too stupid to cast "Hear Truth" and talk to the other three people in town about who might have it. Turns out it was the young fellow Torwin, who intended to use it to resurrect his father, the guy executed at the very beginning of the game. Of course, his father's head is in the sea, so resurrection entailed that Torwin jump off the cliff and into the water and die. Oh well. He dropped his ring on the way, and I took it back to his mom in Tenebrae. Actually, I did that waaaaay later, but pretend it was now.
From there I spoke to Stratos, the maternal whirlwind sitting on a rock nearby. She told me I could not have the breath of wind which was too bad, since I had only just then realized that the breath of wind would be a cool artifact to have.
Now I will agree with a comment: Theurgy sucks. In fact, I only ever bought the very first spell, the confusion blast, which I never used because the damned reagents were so insanely expensive, though I almost felt I SHOULD use it because otherwise I have no use for obsidian in the game. By the time I hit Stratos, i was almost covered in magic armor, so the stores in Tenebrae were not much use, and I don't need to eat either. Oh well. I