Ophidian Dragon blogs his way through the entire Ultima series, from beginning to end.
Wednesday, May 5, 2010
Fake Ultima 7, Day 5/6
I'm back! I've played a few more hours of SNES Ultima VII the past couple of days. Among other things, I tracked down and destroyed the sphere and I'm currently--literally, right at this very moment--in a dungeon beneath Serpent's Hold where I am waiting for my magic points to regenerate enough to cast several Unlock Magic spells. This version of the game only has a few of the tunes from the original game, so I am listening to an endless loop of the music I associate with the taverns. The MIDI you can download has a particular name, but it's not coming to mind. I was sad that the Fellowship music doesn't seem to be present, which was always my favorite from Ultima VII. I even taught myself to play part of it on the piano, an amusing experience since I had not otherwise played piano :-P
I am getting off topic. Most of the past few gaming sessions have been spent in dungeons. It seems I never give up hope that I'll find something cool in them! I am specifically targeting the dungeons for which maps don't exist. However, I am beginning to understand why maps don't exist...For example, in the Britannian Sewers, I worked my way to the third level or so and all I get is a door with a brick wall behind it. In fact, the Guardian's head pops up and for some reason expresses his disappointment (see screenshot). I would have enjoyed hearing the Guardian voice from Ultima VII say that, actually. There's also some kind of system of caves by which multiple dungeons are connected, but I have such low confidence that the dungeons will be worthy of exploration that I'm loathe to figure it out.
I just took a break to play the game and discovered that instead of finding my way to the cube generator, I seem to have found my way to the Fellowship Meditation Retreat--And what an un-relaxing retreat it is, full of mongbats and giant spiders firing yellow spheres and green blobs, respectively. This seems to mean I need to delve back into the dungeon. Argh! I should probably create a map this time around...
I have attached some screenshots. These include the stupid brick wall (maybe I should have used a powder keg on it?), the destroyed sphere generator and a conversation with Zorn. Why Zorn? Well, I talked to him recently and it's probably worth seeing how the conversation system has changed. I feel like, but am not certain, that a bunch of the graphics were taken from the SNES Ultima VI. Especially the potted plants and cauldrons, which look suspiciously familiar! I'll need to include those next time.